I build game systems that elicit emotion.
I'm a games programmer with a background in narrative design, blending the technical with the creative. I like my programming and dialogue the way I like my living space: efficient, well-structured, and bug-free.
The code I write is either in service of bringing fun to life or simplifying the creative process for designers. My goal is to affect people’s lives. and I’m here for the studios and partners who feel the same.
Want to collaborate? reid.m.gillis@gmail.com
How does a manager become a writer and then a writer-games programmer? If you have a need to create, it feels deeply wrong not to exercise your creativity daily. What started as a goal of ensuring my scripts made it into game jam projects ultimately led me to switch career paths.
Leadership and writing are part of who I am, but programming is where my heart lies. I can still help meet quarterly goals, improve performance, create spreadsheets that will impress, or write stories that resonate—but I prefer to be the bridge that speaks the language of business and artists and translates it into technical solutions.
I believe game development lives at the intersection of business and art - and I want to find a team that stands at that intersection with me.